Could you talk a little about how you plan a level? How do you develop a concept? It was certainly one of the most brutally macho games you'll ever come across anyway, making you feel like you're playing out a particularly stroppy episode of The Shield.Īnd now there's more perp-busting to come, with the March 10th release of Irrational's forthcoming Stetchkov Syndicate expansion pack, featuring seven new levels that pit players up against "one of the most dangerous and ruthless criminals yet." To sate our curiosity in the lead up to the game's release we grabbed level designer Dean Tate for a quick chat and a cuppa.Ī welcome return to one of the most atmospheric games of 2005. ![]() ![]() ![]() SWAT 4 was one of the best tactical action games of 2005 so good, in fact, that it made it to the heady heights of No.28 in EG's end-of-year Top 50 extravaganza.
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