![]() Most were designed as loops for the game so many of the tracks are short and fade out just as I started to get into them. ![]() Returning composer, Brian Allen Holmes, has created an immense collection of 74 tracks for Super Chibi Knight. It’s super expanded from the original Chibi Knight and looking at this tracklist makes that extra apparent. A new wrinkle is the sorcerer/beastmaster dynamic which changes how Super Chibi Knight plays, which areas you’ll see and how the game winds up. From that description, you may not expect the game to be anything either but it promises a nostalgic mix of platforming and action/RPG in the pre-64 Legend of Zelda style. For the sequel to a Flash game created by a 30-something guy and his 8-year-old daughter, you may not expect the music of Super Chibi Knight to be much of anything.
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